SET OBJECT EMISSIVE

This command will alter the material emissive component of the object.

  Syntax
SET OBJECT EMISSIVE Object Number, Color Value
  Parameters
Object Number
Integer
The object number
Color Value
Dword
THe colour value to use

  Returns

This command does not return a value.

  Description

The emissive component makes up one of the factors that controls the final colour of the object, specifically the colour the object emits irrespective of any light or ambience. Setting this value to a high colour will make it bright under its own inner colour.

  Example Code
sync on : sync rate 60 : hide mouse:cls 0:color backdrop 0
fog on:fog color 0:set ambient light 50
ObjectNumber=2:ImageNumber=2
wire=0:trans=0:cull=0:fliter=0:light=0:fog=0:ambient=0
set global object creation 0
set dir "models"
load object "ast4.x",ObjectNumber
set object specular ObjectNumber,0
rotate object ObjectNumber,270,0,0
set dir ".."
while mouseclick()<>2
SET OBJECT EMISSIVE ObjectNumber,rgb(0,0,255)
if mouseclick()=1 then yrotate object ObjectNumber,wrapvalue(object angle y(ObjectNumber)+1)
sync
endwhile
while mouseclick()=1:endwhile
delete object ObjectNumber
end
  See also

BASIC3D Commands Menu
Index